I completed this impressive game just today, during one of the lab lessons lol. Well, I only played through the main storyline and 33% of the missions. But what the heck man, we all play this for the story right?
Tears came close. Pretty close, but not that overpowering. The ending was kind of expected I guess. It makes sense, since FFVII:CC is just the prequel to the original FFVII, and so at some point in time we know ‘he’ is going to die! The various familiar scenes just makes it all the more painful: the truck, the Shinra troops, the famous cliff overlooking Migard(remember the cliff where the buster sword laid in FFVII:AC?)
Thats the ending CGI scene. Its perfectly okay to watch it, because it doesn’t give anything away. Its what we know back even before FFVII:CC is released. That ‘he’ died.
I’m not going to be a perfectly perfect perfectionist and complete the game in hard mode with all missions cleared, because frankly I believe its a waste of time to replay a game for no story at all.
Currently in the process of obtaining FFVII for psp, hahaha! Even though the graphics sucks, I guess I’ll play through to see the story of what is generally known as the best Final Fantasy game in existence(storywise).
As soon as I had started AIR (which was about halfway through watching Kanon, the week-long waits in between new episodes of Kanon were driving me insane like an addict desperate for a fix), it struck me that there were a good number of similarities between the two shows. In fact, it wouldn’t be too much of a stretch to say that Key was ripping their own work off when they wrote AIR (unlike the anime versions, with the visual novels AIR came after Kanon). And, unsurprisingly, many of those same similar plot elements carried on over to CLANNAD: but, you might be asking, what exactly are these recycled plot elements I’m talking about? Or maybe you’re wondering “if the stories are all so similar, why one would want to bother watching more than one?” Well, I’m answering both of those questions in this installment of Fairy Tale Love, so just click on that there “Read more” cut and all will be revealed.
(Note: I tried to keep things fairly spoiler-free, but some important plot details of AIR, Kanon and CLANNAD are discussed within. You have been warned.)
While psp rpg gamers are arguing over whether Jeanne d’Arc of Final Fantasy Tactics reign supreme, I sit in a quiet little corner and laugh at them. While playing Disgaea.
Disgaea is a psp port of Disgaea: Hour of Darkness originally released on PS2. Its a turn based grid movement strategy role playing game, and by my standards, this game, having played both Jeanne and FFT as well, is what I believe the best srpg to come to the psp yet.
Crisis Core’s out in Japan only 2 weeks ago, but the sales of PSP have already overtaken the DS. So whats so nice about this game? Well, check out the video here and you’ll see.